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AI Insights · Timothy · October 2021

Top 5 Card Battler Apps on Android in Central America Q3 2021

Discover the performance trends of the top 5 card battler apps on Android in Central America during Q3 2021, including downloads, revenue, and active users.

Top 5 Card Battler Apps on Android in Central America Q3 2021

In Q3 2021, the top 5 card battler apps on the Android platform in Central America demonstrated varying performance trends. The data, sourced from Sensor Tower, provides a comprehensive look at weekly downloads, revenue, and active user metrics for each app.

Mighty Party saw a peak in weekly revenue at around $9.6K in the last week of September. Weekly downloads reached their highest in mid-July with approximately 30.7K, but experienced a downward trend towards the end of the quarter, landing at around 14.5K. The app's weekly active users fluctuated, peaking at about 133K mid-July and ending the quarter slightly lower at 104K.

Plants vs. Zombies™ Heroes maintained a steady weekly revenue, peaking at around $716 in late August. Weekly downloads hit their high in mid-September at approximately 10.8K, but saw a decline to around 8.6K by the end of September. Active users for this app hovered around the 64K mark at the start of the quarter and decreased to approximately 58K by the end of Q3.

WWE SuperCard - Battle Cards experienced a varied revenue pattern, with the highest weekly revenue of about $1.4K in early July. Downloads peaked at around 12K in late August, with a slight decline to 6.5K by the end of September. The app’s active users increased from 31.6K at the start of the quarter to a peak of 42K in late August, before settling at around 38K by the end of September.

Yu-Gi-Oh! Duel Links showcased a strong revenue performance, peaking at approximately $18.6K in early August. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 5.8K. Active users for this app saw a consistent trend, starting at 87.6K and ending the quarter at around 80.5K.

Animation Throwdown: Epic CCG had a modest revenue, peaking at around $338 in the last week of September. Downloads showed significant growth, reaching a peak of about 2.9K in late August. The app’s active users increased steadily throughout the quarter, starting at 2.4K and reaching around 5.2K by the end of September.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021